Downloaad PDF Learning Laravel 4 Application Development Develop real-world web applications in Laravel 4 using its refined and expressive syntax by Hardik Dangar



Sinopsis

In this chapter we are going to look at what MVC is and how it fits in web development. We will also look into some of the unique features of the Laravel framework, and we will see later what Laravel 4 offers us and how it is helpful to the developers.

There comes a time in every developer's life where you really want to change the way you work. You want to organize your code; you really care about how you are dividing things and try to refactor your code. You try to learn advanced patterns so that you can manage things, and as you move project-by-project, you develop a framework around your code, which you will use each time you create a new project. You are beginning to realize there are other options too such as Frameworks.

Frameworks are developed by the community, and you start to explore them and realize that there are some really good patterns. You also realize that a lot of the grunt work, which you have to do at the time of project initiation, has been done in the framework so that you can enjoy the experience of coding. You think you were stupid enough to not use this in your projects in the first place. You start thinking about objects, classes, patterns, and procedures.

Then it strikes to you, the moment of truth, and you decide to put yourself in the shoes of the framework. This is where this book helps you by guiding you step-by-step through the real-world application development via Laravel 4 Framework. I have chosen to walk you carefully through the real-world application development where scopes change, and you have to be ready for constantly changing your code. I will show you how you can effectively use Laravel to minimize the impact of changes and how you can develop applications that take away the pain you feel as a developer when changes constantly evolve in your application.


Content

  1. Welcome to the World of Laravel
  2. Let's Begin the Journey
  3. Creating a Simple CRUD Application in Hours 
  4. Building a Real-life Application with Laravel 4 – The Foldagram
  5. Creating a Cart Package for Our Application
  6. User Management and Payment Gateway Integration
  7. The Admin Section
  8. Building a RESTful API with Laravel – Store Locator
  9. Optimizing and Securing Our Applications
  10. Deploying Laravel Applications
  11. Creating a Workflow and Useful Laravel Packages and Tools





Download PDF Learning Devise for Rails Use Devise to make your Rails application accessible, user friendly, and secure by Hafiz


Sinopsis

It was around 2 months ago that I started to dig deep into Ruby on Rails, when I needed a plugin to handle authentication. That time, Ruby on Rails 3 was newly published, when so many gems still hadn't updated their compatibility to Rails update, including Authlogic. Authlogic was the first authentication gem that I used as an authentication plugin, but I couldn't use it anymore since I had to use Rails 3 in my project. That moment brought me to Devise. Devise was already compatible to Rails 3 and so my research began. The research concluded:

  • Devise was very easy to use. The modules were developed in a verygood structure.

  • Devise provided 11 modules that I could use to authenticate my application.

  • Devise allowed me to customize some of its modules to meet my application requirement.

These are the reasons that strongly influenced me to develop an application with Devise. It saved my time from developing new authentication modules from scratch. Now, we have reached Ruby on Rails 4; Devise was quickly updated so that developers could use it within the new Rails environment



Content

  1. Devise – Authentication Solution for Ruby on Rails
  2. Authenticating Your Application with Devise
  3. Privileges
  4. Remote Authentication with Devise and OmniAuth
  5. Testing Devise







DownloPDF Learning OMNeT++ Make realistic and insightful network simulations with OMNeT++ Thomas Chamberlain


Sinopsis

This book is intended for a whole range of people, from network engineers who want to create reliable networks to budding simulation enthusiasts. I know I would have benefited from a book like this when I was in my final year of University. That's when I realized I needed to simulate networks to solve the problems I had. This book would have been useful for me, because once I realized I wanted to simulate a network, I also realized that I had no idea how to do it. Once I discovered OMNeT++, I also found the learning curve for using it to be steep to start with, and I really wanted the network simulations that I would soon create to be up and running as quickly as possible. I wish for this book to be useful, interesting and also fun.

This book will show you how you can get OMNeT++ up and running on your Windows or Linux operating system. This book will then take you through the components that make up an OMNeT++ network simulation. The components include models written in the NED (Network Description) language, initialization files, C++ source files, arrays, queues, and then configuring and running a simulation. This book will show you how these components make up a simulation using different examples, which can all be found online. At the end of the book, I will be focusing on a method to debug your network simulation using a particular type of data visualization known as a sequence chart, and what the visualization means.

OMNeT++ stands for Objective Modular Network Testbed in C++. It's a component-based simulation library written in C++ designed to simulate communication networks. OMNeT++ is not a network simulator but a framework to allow you to create your own network simulations.


Content

  1. Getting Started with OMNeT++
  2. Installing OMNeT++
  3. OMNeT++ Simulations
  4. Creating and Running a Simulation
  5. Learning from Your Simulations









Download PDF 3ds Max® 2012 Bible by Kelly L. Murdock

Download PDF 3ds Max® 2012 Bible by Kelly L. Murdock


Sinopsis

When you first got your hands on 3ds Max, you were probably focused on one goal—creating cool 3D images and animations. I know that many of you bought Max to make money, claim a tax write-off, earn a way to Hollywood, or impress your girlfriend or boyfriend, but I’ll just ignore those reasons for now. The goal is to create something cool.

If you’ve perused this book’s Table of Contents or thumbed through its many pages, you’ve seen sections on modeling, materials, dynamics, and other topics. But if you’re like me, you don’t want to wade through tons of material before you have something to show off to Mom. (Actually, if you’re like me, you opened straight to the special effects section, in which case you won’t be reading this.)

The purpose of this Quick Start is to give you a taste of what Max can do. This soaring view of the software from 20,000 feet is intended to show you the big picture before you delve into the details. It exposes you to some of the most common features and, I hope, whets your appetite for the more in-depth chapters to follow.

This part of the book is intended for those new to the software. If you’re an experienced user, then your mom no doubt is already impressed with your work, so you can happily advance to whichever chapter appeals to you. (Forgive me for catering to the newbie, but we were all beginners once.)



Content

  1. Getting Started with 3ds Max
  2. Working with Objects
  3. Modeling Basics
  4. Materials, Cameras, and Lighting Basics
  5. Animation and Rendering Basics
  6. Advanced Modeling
  7. Advanced Materials
  8. Advanced Animation Techniques
  9. Working with Characters
  10. Dynamic Animation
  11. Advanced Lighting and Rendering






Download PDF 3ds max® 7 Bible by Kelly L. Murdock

Download PDF 3ds max® 7 Bible by Kelly L. Murdock


Sinopsis


When you first got your hands on 3ds max, you were probably focused on one goal—creating cool 3D images and animations. I know that many of you bought Max to make money, claim a tax write-off, earn a way to Hollywood, or impress your girlfriend or boyfriend, but I’ll just ignore those reasons for now. The goal is to create something cool.

If you’ve perused this book’s Table of Contents or thumbed through its many pages, you’ve seen sections on modeling, NURBS, dynamics, and other topics. But if you’re like me, you don’t want to wade through tons of material before you have something to show off to Mom. (Actually, if you’re like me, then you’ve opened straight to the special effects section, in which case you won’t be reading this.)

The purpose of this Quick Start is to give you a taste of what Max can do. This soaring view of the software from 20,000 feet is intended to show you the big picture before you delve into the details. It exposes you to the most common features—including many new features— and whets your appetite for the more in-depth chapters to follow.

This part of the book is intended for those new to the software. If you’re an experienced user, then your mom is no doubt already impressed with your work, so you can happily advance to whichever chapter appeals to you. (Forgive me for catering to the “newbie,” but we were all beginners once.)


Content

  1. Learning the Max Interface
  2. Working with Objects
  3. Modeling
  4. Materials and Maps
  5. Cameras and Lighting
  6. Animation
  7. Character Studio, Rigging, and Inverse Kinematics
  8. Dynamics and reactor
  9. Rendering and mental ray
  10. MAXScript and Plug-Ins




Download PDF Dreamweaver® MX 2004 Bible by Joseph W. Lowery


Sinopsis

Dreamweaver MX 2004, by Macromedia, is a professional Web site development program for creating static pages and dynamic Web applications. Among its many distinctions, Dreamweaver was the first Web authoring tool capable of addressing multiple server models. This feature makes it equally easy for developers of ASP, ColdFusion, or JavaServer Pages to use it. In its latest incarnation, Dreamweaver MX 2004 has refined the user interface and sharpened its focus. In addition to creating straight HTML pages with
enhanced Cascading Style Sheet (CSS) rendering, Dreamweaver is also suitable for coding a wide range of Web formats including JavaScript, XML, and ActionScript—to name a few.Dreamweaver is truly a tool designed by Web developers for Web developers. Designed from the ground up to work the way professional Web designers do, Dreamweaver speeds site construction and streamlines site maintenance. This chapter describes the philosophical underpinnings of the program and provides a sense of howDreamweaver blends traditional HTML and other Web languages with cutting-edge server-side techniques and CSS design standards. You also learn some of the advanced features that Dreamweaver offers to help you manage a Web site.

Content

  1.  Dreamweaver MX 2004 Basics
  2. Web Design and Layout Fundamentals
  3. Advanced Design Tools and Techniques
  4. Incorporating Dynamic Data
  5. Adding Multimedia Elements
  6. Enhancing Web Site Management and Workflow
  7. Extending Dreamweaver

Download PDF ColdFusion® MX Bible by Adam Phillip Churvis


Sinopsis

Welcome to ColdFusion MX! ColdFusion is one of the easiest-touse programming languages, yet it can build the most powerful, extensible Web applications in the world. ColdFusion’s elegant simplicity is appreciated by both novice programmers who want a fast start on building real-world applications and experienced developers coming from complicated Web technologies such as Active Server Pages. You may be wondering how much effort learning ColdFusion takes. This really is up to you, because the more time that you spend with ColdFusion, the better you become with it. If you already know a little HTML and you just want to build a simple Web site that presents your collection of antique whistles to the world, you can probably be online with your first application in anywhere from three days to a week. A few more weeks of diligent practice are likely to see you selling your whistles over the Internet, and in a year, who knows . . . ? You may start building WorldWhistleExchange.com!
 
You need to know surprisingly little before diving into ColdFusion, but the more experience that you have with other programming languages, the better.
 
If you know a little HTML and you understand how the Internet works, you’re good to get started. If you’ve heavily programmed in a language such as C++ or Java, you’re home free, because you’re already familiar with solid programming concepts. If you’re just beginning your first foray into the world of programming and the Internet, be aware that you need to spend plenty of time going over the basics that we present in Part I of this book.
 
You should also get involved in your local ColdFusion user group, which is sure to be an excellent resource for learning new techniques. The bottom line is that anyone can learn ColdFusion—it’s just a matter of trying.



Content

  1.  Getting Started with ColdFusion MX
  2. Using ColdFusion MX with Databases
  3. The ColdFusion MX Language
  4. ColdFusion MX Components, Web Services, and Flash Integration
  5. Integrating ColdFusion MX with Other Technologies
  6. Extending Your ColdFusion MX Applications
  7. ColdFusion MX Development Practices
  8. ColdFusion MX Administration
  9. ColdFusion MX Language Reference



Download PDF FileMaker® Pro 8 Bible by Dennis R. Cohen


Sinopsis

Before exploring FileMaker Pro 8, you must understand what a database is. A database is an organized collection of information, usually with one central topic. In a computer database (as opposed to a paper database), the program that you use to enter and manipulate the data is either a database program or a database management system (DBMS).
 
The word organized is a key part of this definition. Otherwise, a shoebox stuffed with business receipts might be considered a database. In general, if you must look at every scrap of data until you find the one for which you’re searching, you don’t have a database. You just have a shoebox full of stuff.



Content

  1.  The Fundamentals
  2. What Is a Database?
  3. FileMaker Pro Basic Operations
  4. What’s New in FileMaker Pro 8
  5. Database Design Basics
  6. Creating Your First Database
  7. Defining Fields
  8. Layouts
  9. Setting Preferences
  10. Working with Databases
  11. Working with Records
  12. Searching for and Selecting Records
  13. Sorting Records
  14. Reports
  15. Using the Spelling Checker
  16. Printing
  17. Putting FileMaker Pro to Work
  18. Calculations and Computations
  19. Automating FileMaker Pro
  20. Exchanging Data
  21. Creating and Using Templates
  22. Mastering FileMaker Pro
  23. Linking Tables: Relationships and Lookups
  24. Using FileMaker Pro in Workgroups
  25. Web Publishing with FileMaker Pro
  26. Advanced Database Connectivity with XML and ODBC/JDBC
  27. Expanding FileMaker’s Capabilities Using Plug-Ins
  28. Developing Databases for Others to Use
  29. Designing Databases for Others
  30. Debugging Scripts
  31. Generating Database Reports
  32. Creating Custom Database Solutions


Download PDF MySQL®/PHP Database Applications, Second Edition by Brad Bulger, Jay Greenspan, and David Wall


Sinopsis


Soon we will head off on a fabulous journey, a journey on which we will explore the ins and outs of MySQL and PHP database applications in great detail. It’s goingto be a fun trip; we just know it.
 
Okay, maybe we’re being a bit optimistic. If you’re anything like us, points of this particular journey will be a lot more tedious than they are exciting. Let’s face facts: Application development isn’t always the most exciting thing in the world. And as with any other venture that involves programming, some very frustrating times are sure to be ahead, whether because of a syntax error you can’t find or a piece of code that won’t do what you think it ought to do. But despite all that, here you are, and we think there is a very good reason for that.
 
Web applications are the present and the future. No matter your background, whether you have a history with Visual Basic or COBOL, or maybe just some HTML and JavaScript, your résumé is only going to improve with some Web application development experience. We don’t think there’s a better combination of tools to have under your belt than PHP and MySQL. The numbers bear us out. PHP and MySQL are becoming increasingly popular, and the demand for people who can use these tools will only increase.
 
A bit later in this introduction we go into a more detailed explanation of why you should use PHP and MySQL. However, before we can get to that, we want take a bit of time to go over the architecture of Web applications. Once we’ve done this, we can explain in detail why PHP and MySQL should be the centerpieces of your application-development environment. Once we’ve sold you on these tools, we present
a very quick and grossly under-coded application. As you look over this application, you can see the basic syntax and principles behind PHP and MySQL.




Content

  1. Working with MySQL
  2. Database Design with MySQL
  3. The Structured Query Language for Creating and Altering Tables
  4. The Structured Query Language for Inserting, Editing, and Selecting Data
  5. Working with PHP
  6. Getting Started with PHP Variables
  7. Control Structures
  8. PHP’s Built-in Functions
  9. Writing Organized and Readable Code
  10. Simple Applications
  11. Guestbook 2003, the (Semi-)Bulletproof Guestbook
  12. Survey
  13. Not So Simple Applications
  14. Threaded Discussion
  15. Content-Management System
  16. Catalog
  17. Problem-Tracking System
  18. Shopping Cart
  19. XML Parsing
  20. SOAP
  21. Project Management





 

Download PDF AIX® 5L Administration by Randal K. Michael

Download PDF AIX® 5L Administration by Randal K. Michael


Sinopsis

In the near past, UNIX primarily inhabited the dusty halls of research institutions and universities. In these environments, UNIX was used as a programmer’s tool that could be built upon to meet the needs of the research community. It didn’t have to be easy, it just had to be low-cost and provide standard common interfaces to support research collaboration and tool building. It is the open, standards-based face of UNIX that has brought it to the forefront of the movement toward open systems.
The proliferation of low-cost RISC processors has brought UNIX onto the desktop. The open systems, open source, and right sizing movements have brought UNIX into the commercial glass house. The time has come. UNIX has gotten a haircut, put on a suit, and gone head to head with the legacy operating systems from desktop to big iron. Vendors and standards groups are scrambling to define and implement UNIX system management and administration tools to satisfy the needs of this diverse user base that are continually changing. Are they succeeding? Well, even now a common Enterprise Management “Console” does not work for everything and everybody. The first offerings in the realm of UNIX system management were just a set of commands encased in various user interfaces. Many of these tools take a good deal of heat from the traditional UNIX Systems Administrator crowd because of the new approaches and protocols being employed to manage standalone and distributed UNIX environments. Whether this is good or bad remains to be seen.
The Open Software Foundation (OSF) struggled with its Distributed Management Environment (DME) technology in late 1993, yet it never saw the light of day. Tivoli, Hewlett-Packard, and others have taken up the challenge and are now offering a robust multivendor OS and network management tools. Are they interoperable? The sales glossies and CD-ROM demos certainly indicate that not only are they interoperable, they also meet all the latest standards specifications. Remember standards? Everybody’s got one. Rather than spending a great deal of time validating the standards issue, the best use of your time is to give each product a test drive and vote with hard-earned cash. Since you are reading this book, I can safely assume there is still some work to be done regarding development of the perfect systems management tool.
Like any multiuser operating system, UNIX requires special care to ensure that resources are distributed equitably among the user base and that these resources are secured from intrusion or failure. Our job as Systems Administrators is to guarantee that these requirements are being met. How do we do it? Read on!


Content

  1.  System Administration Tasks and Tools
  2. Systems and System Architecture
  3. System Installation and Management
  4. System Configuration and Customization
  5. Network Configuration and Customization
  6. Networked Filesystems
  7. Linux Affinity
  8. Distributed Services
  9. Managing Users and Resources
  10. Security
  11. System Recovery and Tuning
  12. High Availability
  13. Storage Area Networks and Network Attached Storage



Download PDF Maya 8 The Complete Reference by Tom Meade and Shinsaku Arima


Sinopsis


Maya is a culmination of technologies created by some of the most prominent computer graphics developers of the past two decades. It is the largest commercial computer application ever written, with levels of complexity and functionality exceeding other high-end 3D animation packages.
 
Since its release, film effects companies such as Weta Digital, Industrial Light & Magic (ILM), Pixar, Sony Imageworks, and Digital Domain have adopted Maya as their standard application for producing 3D animated effects. Recognizing its technological superiority to its competitors, Sony and Microsoft have helped to define Maya as the industry standard for video game production as well, with companies such as Electronic Arts and LucasArts developing content for the PlayStation and Xbox platforms. Web, print, and industrial designers are also poised to adopt Maya as an industry standard for 3D graphics because of the unlimited functionality and price point not offered by any other 3D application on the market today.
 
In 2003, the Academy of Motion Picture Arts and Sciences recognized these achievements and the software’s impact on the movie industry by awarding Alias with an Oscar for Technical Achievement. In 2006, Alias was purchased and is now owned by Autodesk.
 
Maya comprises a complete, integrated set of practical, easy-to-use tools for creating complicated special effects. These tools enable 3D modeling; animating; texturing, lighting, and rendering capabilities; and dynamics. Maya’s scripting language, MEL (Maya Embedded Language) allows users the flexibility to create and modify existing toolsets to create their own custom functions and streamline their production processes. The unique level of integration of Maya’s tools prevents compatibility problems often caused in competing applications that rely on plugin technologies or that require additional software packages to create all elements of an animated 3D scene.
 
So now that you have Maya installed on your computer, how can you begin realizing your creative potential on the screen in front of you? Before we get into the specifics, it is important that you understand the concepts and processes behind a 3D production. In this chapter, we define these processes and explain how Maya handles them.


Content

  1. Introduction to Maya
  2. Core Concepts
  3. The Maya User Interface
  4. Modeling
  5. Polygonal Modeling
  6. Organic Modeling
  7. Basic NURBS Modeling
  8. Advanced NURBS Modeling
  9. Preparing Models for Animation
  10. Character Setup
  11. Deformers
  12. Joints and Skeletons
  13. Skinning and Advanced Deformations
  14. Connecting Attributes
  15. Character Controls
  16. MEL Scripting
  17. Animation
  18. Animation Basics
  19. Character Animation
  20. Animation Tools
  21. Texturing, Lighting, and Rendering
  22. Texture Basics
  23. Texturing in Practice
  24. Painting in Maya
  25. Lights and Cameras
  26. Rendering
  27. Particles, Emitters, and Fields
  28. Particles and Fields
  29. Advanced Particle Systems and Effects
  30. Rigid and Soft Body Dynamics
  31. Maya Hair
  32. Postproduction
  33. Rendering for Postproduction
  34. Compositing in Postproduction



Download PDF AutoCAD® Platform Customization User Interface and Beyond by Lee Ambrosius


Sinopsis

Welcome to AutoCAD Platform Customization! Have you ever thought about customizing the Autodesk® AutoCAD® program only to think it is not for you because you’re not a programmer? If so, you are not alone—many people connect customization with programming. However, customization is not the same as programming, although programming can be considered a form of customization.

While using one of the supported programming languages can be useful in implementing custom workfl ows and new commands, simpler ways exist to increase your drafting efficiency in a shorter period of time. AutoCAD supports a wide range of customization features that you can learn and begin to leverage in minutes, which can lead to improved CAD standards and a decrease in the amount of time it takes to complete a task.

I, like many others—even you, most likely—have customized AutoCAD without even realizing it. Have you ever created a new layer, text style, or block? Chances are pretty good that you have created one or more of those items before. You might have even stored those items in a drawing template (DWT) fi le so they would be available each time a new drawing was created. While you might not have thought about these as forms of customization, they are indeed a few of the basic drawing customization features that can be used to enhance the out-of-the-box AutoCAD experience.

Drawing customization affects the appearance of and settings in a drawing fi le or drawing template file, and should form the cornerstone of your company’s CAD standards. Often when people think of customization, they think of application customization, which includes the support fi les that AutoCAD uses, as well as the tools in the application’s user interface. Application customization is not dependent on which drawing is currently open, but on which user profi le or workspace is current.



Content

  1. Establishing the Foundation for Drawing Standards
  2. Working with Nongraphical Objects
  3. Building the Real World One Block at a Time
  4. Manipulating the Drawing Environment
  5. Customizing the AutoCAD User Interface for Windows
  6. Customizing the AutoCAD User Interface for Mac
  7. Creating Tools and Tool Palettes
  8. Automating Repetitive Tasks
  9. Defining Shapes, Linetypes, and Hatch Patterns
  10. Using, Loading, and Managing Custom Files



Download PDF Application Testing with Capybara Confidently implement automated tests for web applications using Capybara by Matthew Robbins



Sinopsis

Capybara brings two key ingredients to test automation: human-readable code via an elegant domain-specific language (DSL) and the ability to write once and run on multiple drivers such as Selenium WebDriver or Rack::Test for Rails/Sinatra applications. Through the course of this book we will see how Capybara can greatly increase the resilience of our tests and enhance our productivity.


Content

  1. Your First Scenario with Capybara
  2. Mastering the API
  3. Testing Rails and Sinatra Applications
  4. Dealing with Ajax, JavaScript, and Flash
  5. Ninja Topics



Download PDF Assembly Language Programming ARM Cortex-M3 by Vincent Mahout



Sinopsis

A computer program is usually defined as a sequence of instructions that act on data and return an expected result. In a high-level language, the sequence and data are described in a symbolic, abstract form. It is necessary to use a compiler to translate them into machine language instructions, which are only understood by the processor. Assembly language is directly derived from machine language, so when programming in assembly language the programmer is forced to see things from the point of view of the processor.

When executing a program, a computer processor obeys a series of numerical orders – instructions – that are read from memory: these instructions are encoded in binary form. The collection of instructions in memory makes up the code of the program being executed. Other areas of memory are also used by the processor during the execution of code: an area containing the data (variables, constants) and an area containing the system stack, which is used by the processor to store, for example, local data when calling subprograms. Code, data and the system stack are the three fundamental elements of all programs during their execution.

It is possible to program directly in machine language – that is, to write the bit instruction sequences in machine language. In practice, however, this is not realistic, even when using a more condensed script thanks to hexadecimal notation (numeration in base 16) for the instructions. It is therefore preferable to use an assembly language. This allows code to be represented by symbolic names, adapted to human understanding, which correspond to instructions in machine language.



Content

  1. Overview of Cortex-M3 Architecture
  2. The Core of Cortex-M3
  3. The Proper Use of Assembly Directives
  4. Operands of Instructions
  5. Instruction Set
  6. Algorithmic and Data Structures
  7. Internal Modularity
  8. Managing Exceptions
  9. From Listing to Executable: External Modularity




Download PDF Cloud Computing and Digital Media Fundamental, Tecniques, and Applications by Shih, Timothy K., Li, Qing, Li, Kuan-Ching

Download PDF CORE SOFTWARE SECURITY SECURITY AT THE SOURCE by JAMES RANSOME




Sinopsis

Welcome to our book about what we believe to be the most important topic in information security for the foreseeable future: software security. In the following sections, we will cover five major topics that highlight the need, value, and challenges of software security. This will set the stage for the remainder of the book, where we describe our model for software security: building security into your software using an operationally relevant and manageable security development lifecycle (SDL) that is applicable to all software development lifecycles (SDLCs). The topics and reasons for including them in this introductory chapter are listed below.

  1. The importance and relevance of software security. Software is critical to everything we do in the modern world and is behind our most critical systems. As such, it is imperative that it be secure by design. Most information technology (IT)-related security solutions have been developed to mitigate the risk caused by insecure software. To justify a software security program, the importance and relevance of the monetary costs and other risks for not building security into your software must be known, as well as the importance, relevance,  and costs for building security in. At the end of the day, software security is as much a business decision as it is about avoiding security risks.
  2. Software security and the software development lifecycle. It is important to know the difference between what are generally known in software development as software security and application security. Although these terms are often used interchangeably, we differentiate between them because we believe there is a distinct difference in managing programs for these two purposes. In our model, software security is about building security into the software through a SDL in an SDLC, whereas application security is about protecting the software and the systems on which it runs after release.
  3.  Quality versus secure code. Although secure code is not necessarily quality code, and quality code is not necessarily secure code, the development process for producing software is based on the principles of both quality and secure code. You cannot have quality code without security or security without quality, and their attributes complement each other. At a minimum, quality and software security programs should be collaborating closely during the development process; ideally, they should be part of the same organization and both part of the software development engineering department. We will discuss this organizational and operational perspective later in the book.
  4. The three most important SDL security goals. At the core of all software security analysis and implementation are three core elements of security: confidentiality, integrity, and availability, also known as the C.I.A. model. To ensure high confidence that the software being developed is secure, these three attributes must be adhered to as key components throughout the SDL.
  5. Threat modeling and attack surface validation. The most timeconsuming and misunderstood part of the SDL is threat modeling and attack surface validation. In today’s world of Agile development, you must get this right or you will likely fail to make your software secure. Threat modeling and attack surface validation throughout  the SDL will maximize your potential to alleviate post-release discovery of security vulnerabilities in your software product. We believe this function to be so important that we have dedicated a SDL section and a separate chapter to this topic.



Content

  1.  Introduction
  2. The Secure Development Lifecycle
  3. Security Assessment (A1): SDL Activities and Best Practices
  4. Architecture (A2): SDL Activities and Best Practices
  5. Design and Development (A3): SDL Activities and Best Practices
  6. Design and Development (A4): SDL Activities and Best Practices
  7. Ship (A5): SDL Activities and Best Practices
  8. Post-Release Support (PRSA1–5)
  9. Applying the SDL Framework to the Real World
  10. Pulling It All Together: Using the SDL to Prevent Real-World Threats



Download PDF Debian 7: System Administration Best Practices Learn the best ways to install and administer a Debian Linux distribution by Rich Pinkall Pollei



Sinopsis


"What is the best distribution for my needs? What do I need to know to administer a Debian system? What's different about Debian? What is the best way to handle something specific in Debian? I ran an Internet search on these questions and got millions of results. Now what do I do? Can someone help me?" The answer to the last question is yes. Answering the others requires a bit of background. This discussion is oriented towards those who are new to Debian. In it, we'll cover Debian's place among the various Linux distributions, project organization (and how that impacts administration), and licensing issues. Those who are already familiar with Debian may wish to skip ahead to the next chapter.

Debian is just one of many Linux distributions. Selecting which distribution is best for your deployment can be a rather daunting task. The reason for so many distributions is that the developers or sponsors of each have a different vision of which software should be installed by default, which software is appropriate for particular tasks, and how the system is best administered. This means that selecting a distribution that matches your purpose and preferences will make installation and administration easier.

Linux distributions can be broken down into three branches, named from their original distribution or their package managers: SLS, RPM, and DPKG.

The Softlanding Linux System (SLS) distribution, which evolved into the Slackware distribution, is one of the oldest. Distributions in this branch generally made minimal or no changes to the original software packages before including them. Distributions using this format generally provided no native software management and depended on third-party utilities for package management and administration. These utilities were readily available and often included, so this was not necessarily a disadvantage.

The Debian Packaging System (DPKG/DEB) was developed about the same time as the RPM, and has the same features, although they are implemented differently. DPKG refers to the original software packaging utility. This has been superseded by more flexible and user-friendly utilities, so this branch is often referred to by the extension used by the package files: DEB (.deb). Some distributions in this branch have corporate sponsorship (Ubuntu is the most notable) and thus, have a unified administrative utility, similar to SuSE's YaST for example. Others, such as Debian, depend upon third-party software to fulfill this function. The most common distributions in this branch are Debian and Ubuntu. Most of the others in the branch, such as Mint and BackTrack, are derived from one of these.


Content

  1. Debian Basics for Administrators
  2. Filesystem Layout
  3. Package Management
  4. Basic Package Configuration
  5. System Management
  6. Basic System Security
  7. Advanced System Management


Download PDF Algorithm Collections for Digital Signal Processing Applications Using Matlab by E.S. Gopi



Sinopsis


Consider the two swarms flying in the sky, trying to reach the particular destination. Swarms based on their individual experience choose the proper path to reach the particular destination. Apart from their individual decisions, decisions about the optimal path are taken based on their neighbor’s decision and hence they are able to reach their destination faster. The mathematical model for the above mentioned behavior of the swarm is being used in the optimization technique as the Particle Swarm Optimization Algorithm (PSO).
 
For example, let us consider the two variables ‘x’ and ‘y’ as the two swarms. They are flying in the sky to reach the particular destination (i.e.) they continuously change their values to minimize the function (x-10)2+(y-5)2. Final value for ‘x’ and ‘y’ are 10.1165 and 5 respectively after 100 iterations.
 
The Figure 1-1 gives the closed look of how the values of x and y are changing along with the function value to be minimized. The minimization function value reached almost zero within 35 iterations. Figure 1-2 shows the zoomed version to show how the position of x and y are varying until they reach the steady state.



Content

  1.  ARTIFICIAL INTELLIGENCE
  2. Particle Swarm Algorithm
  3. Genetic Algorithm
  4. Simulated Annealing
  5. Back Propagation Neural Network
  6. Fuzzy Logic Systems
  7. Ant Colony Optimization
  8. PROBABILITY AND RANDOM PROCESS
  9.  Independent Component Analysis
  10. Gaussian Mixture Model
  11. K-Means Algorithm for Pattern Recognition
  12. Fuzzy K-Means Algorithm for Pattern Recognition
  13. Mean and Variance Normalization
  14. NUMERICAL LINEAR ALGEBRA
  15. Hotelling Transformation
  16. Eigen Basis
  17. Projection Matrix
  18. Orthonormal Vectors
  19. Computation of the Powers of the Matrix ‘A’
  20. Determination of Kth Element in the Sequence
  21. Computation of Exponential of the Matrix ‘A’
  22. Solving Differential Equation Using Eigen decomposition
  23. Computation of Pseudo Inverse of the Matrix
  24. Computation of Transformation Matrices
  25. System Stability Test Using Eigen Values
  26. Positive Definite Matrix test for Minimal Location of the Function f (x1, x2, x3, x4…xn)
  27. Wavelet Transformation Using Matrix Method
  28. SELECTED APPLICATIONS
  29. Ear Pattern Recognition Using Eigen Ear
  30. Ear Image Data Compression using Eigen Basis
  31. Adaptive Noise Filtering using Back Propagation Neural Network
  32. Binary Image Rotation Using Transformation Matrix
  33. Clustering Texture Images Using K-means Algorithm
  34. Search Engine Using Interactive Genetic Algorithm
  35. Speech Signal Separation and Denoising Using Independent Component Analysis
  36. Detecting Photorealistic Images using ICA Basis
  37. Binary Image Watermarking Using Wavelet Domain of the Audio Signal

Download PDF Circuit Analysis II with MATLAB® Applications by Steven T. Karris



Sinopsis

 
A circuit containing energy storage devices (inductors and capacitors) is said to be an nth-order circuit, and the differential equation describing the circuit is an nth-order differential equation. For example, if a circuit contains an inductor and a capacitor, or two capacitors or two inductors, along with other devices such as resistors, it is said to be a second-order circuit and the differential equation that describes it is a second order differential equation. It is possible, however, to describe a circuit having two energy storage devices with a set of two first-order differential equations, a circuit which has three energy storage devices with a set of three first-order differential equations and so on. These are called state equations* but these will not be discussed here
 

Content

  1. Order Circuits
  2. Resonance
  3. Elementary Signals
  4. The Laplace Transformation
  5. The Inverse Laplace Transformation
  6. Circuit Analysis with Laplace Transforms
  7. Frequency Response and Bode Plots
  8. Self and Mutual Inductances - Transformers
  9. One- and Two-port Networks
  10. Three-Phase Systems

Download PDF Laravel Application Development Blueprints Learn to develop 10 fantastic applications with the new and improved Laravel 4 by Arda Kılıçdağı


Sinopsis

Laravel Application Development Blueprints covers how to develop 10 different applications step-by-step using Laravel 4. You will also learn about both basic and advanced usage of Laravel's built-in methods, which will come in handy for your project. Also, you will learn how to extend the current libraries with the built-in methods and include third-party libraries.

This book looks at the Laravel PHP framework and breaks down the ingrained prejudice that coding with PHP causes spaghetti code. It will take you through a number of clear, practical applications that will help you take advantage of the Laravel PHP framework and PHP OOP programming, while avoiding spaghetti code.

You'll also learn about creating secure web applications using different methods, such as file uploading and processing, making RESTful Ajax requests, and form processing. If you want to take advantage of the Laravel PHP framework's validate, file processing, and RESTful controllers in various types of projects, this is the book for you. Everything you need to know to code fast and

Content

  1. Building a URL Shortener Website
  2. Building a To-do List with Ajax
  3. Building an Image Sharing Website
  4. Building a Personal Blog
  5. Building a News Aggregation Website
  6. Creating a Photo Gallery System
  7. Creating a Newsletter System
  8. Building a Q&A Web Application
  9. Building a RESTful API – The Movies and Actors Databases
  10. Building an E-Commerce Website