Download PDF Efficient Android Threading by Anders Göransson


Sinopsis

Android devices are multiprocessor systems that can run multiple operations simultaneously, but it is up to each application to ensure that operations can be partitioned and executed concurrently to optimize application performance. If the application doesn’t enable partitioned operations but prefers to run everything as one long operation, it can exploit only one CPU, leading to suboptimal performance. Unpartitioned operations must run synchronously, whereas partitioned operations can run asynchronously. With asynchronous operations, the system can share the execution among multiple CPUs and therefore increase throughput.

An application with multiple independent tasks should be structured to utilize asynchronous execution. One approach is to split application execution into several processes, because those can run concurrently. However, every process allocates memory for its own substantial resources, so the execution of an application in multiple processes will use more memory than an application in one process. Furthermore, starting and communicating between processes is slow, and not an efficient way of achieving asynchronous execution. Multiple processes may still be a valid design, but that decision should be independent of performance. To achieve higher throughput and better performance, an application should utilize multiple threads within each process.

Content

  1. Android Components and the Need for Multiprocessing
  2. Multithreading in Java
  3. Threads on Android
  4. Thread Communication
  5. Interprocess Communication
  6. Memory Management
  7. Asynchronous Techniques
  8. Managing the Lifecycle of a Basic Thread
  9. HandlerThread: A High-Level Queueing Mechanism
  10. Control over Thread Execution Through the Executor Framewor
  11. Tying a Background Task to the UI Thread with AsyncTask
  12. Services
  13. IntentService
  14. Access Content Providers with AsyncQueryHandler
  15. Automatic Background Execution with Loaders
  16. Summary: Selecting an Asynchronous Technique



Download PDF Enterprise Android™ PROGRAMMING ANDROID DATABASE APPLICATIONS FOR THE ENTERPRISE by Zigurd Mednieks


Sinopsis

Almost all applications and all system services in Android are coded in Java (and other JVM languages). Code is compiled to Java bytecode before being translated into Dalvik bytecode, which, in turn, runs in the Android managed runtime environment. These characteristics make Android at once familiar and strange: If you have used Java or a similar managed language before, you will find Android code fairly easy to read. You will fi nd the tools for Android programming familiar. Many aspects of Android’s managed language run time are identical to Java. Android relies on Java base classes, and wouldn’t work if the semantics of the Android runtime environment were not very similar to those of a standard Java runtime environment.

If you come to this book not having written Android-specifi c code, you have probably never written code for an operating system like Android. Android uses managed language runtime concepts in ways you may fi nd unfamiliar, especially in the ways Android implements modularity and memory management. In many ways, Android is the most sophisticated environment for interactive Java programs ever created.

Content

  1. CHAPTER 1 Developing for Android Tablets and Smartphones 
  2. CHAPTER 2 The Relational Model and SQLite 
  3. CHAPTER 3 Android Database Support 
  4. CHAPTER 4 Content Providers
  5. CHAPTER 5 REST, Content Providers, Concurrency Networking, and Sync Adapters 
  6. CHAPTER 6 Service Development
  7. CHAPTER 7 Mobile and the Cloud
  8. CHAPTER 8 Complex Device-Based Data: Android Contacts 
  9. CHAPTER 9 Generic Data Synchronization: Project Migrate and the WebData API
  10. CHAPTER 10 WebData Applications
  11. CHAPTER 11 Building Human Interfaces for Data
  12. CHAPTER 12 Security



Designing Apps for Success Developing Consistent App Design Practices by Matthew David and Chris Murman


Sinopsis

Mobility is no longer a fad. The reach of mobile technology is greater than that of any other technology. This was seen clearly when the popular mobile game Temple Run 2 was released: it hit 6 million downloads in 24 hours.

It is often said that Apple launched the new mobile ecosystem with the launch of the iPhone. It didn’t. It was the launch of the iTunes App Store that changed the world. Apple introduced a way to download an app with one click and have it running on your smartphone. Apple made installing software as easy as buying a song or changing the channel on your TV. The concept changed how people installed software. So far, Apple has seen more than 50 billion apps downloaded.

As was expected, competitors quickly came to market with their own smartphone products. The leader is now Google, with its Android operating system. Today, close to 80 percent of all smartphones sold worldwide run Android. That is an impressive number. What is more impressive is that Google has now activated more than 1 billion Android devices. To put that in context, the number of Android phone being activated by Google is now three times the number of personal computers sold. If you now include the number of devices running Apple’s mobile operating system (iOS), you have 1.6 billion devices; that is more than the total number of computers being used worldwide.

The launch of the smartphone is only phase one of the mobile revolution. Phase two came with the launch of the iPad, in 2010. Tablets immediately caught on in businesses. The price of iPads, however, kept them out of the hands of most consumers. This changed when fi rst Amazon with the Kindle Fire and then Google with the Nexus 7 released seven-inch tablets selling for less than $200. Today, you can buy a tablet for as low as $159.

Mobility continues to evolve. Wearable devices, such as the Samsung Gear smartwatch and Google’s Glass, clearly show that smart devices can become fashion accessories. The auto industry is also engaging with mobile devices. Smart vehicles, such as GM’s OnStar system, now come loaded with apps that run from the in-car console.

Content

  1. Putting Apps to Work
  2. Designing Your App
  3. Defining Your App Creation Team
  4. Creating Apps with Adobe PhoneGap
  5. Leveraging ActionScript to Build Native Apps
  6. Developing Apps with Zero-Code Tools
  7. Challenges and Successes of Native iOS Development
  8. Developing for Android
  9. The Dark Horse—Windows 8
  10. Publishing to App Stores
  11. Making Money from Apps
  12. Promoting Your Apps
  13. Future-Proofi ng Your Apps—It’s Going to Be a Bumpy Ride



Download PDF Professional Android ™ Application Development by Reto Meier


Sinopsis

Now is an exciting time for mobile developers. Mobile phones have never been more popular, and powerful
smartphones are now a regular choice for consumers. Stylish and versatile phones packing hardware
features like GPS, accelerometers, and touch screens are an enticing platform upon which to create
innovative mobile applications.

Android hardware will be designed to tempt consumers, but the real win is for developers. With existing mobile development built on proprietary operating systems that restrict third-party applications, Android offers an open and equal alternative. Without artifi cial barriers, Android developers are free to write applications that take full advantage of increasingly powerful mobile hardware. As a result, developer interest in Android devices has made their 2008 release a hugely anticipated mobile technology event.

Built on an open source framework, and featuring powerful SDK libraries and an open philosophy, Android has opened mobile phone development to thousands of developers who haven’t had access to tools for building mobile applications. Experienced mobile developers can now expand into the Android platform, leveraging the unique features to enhance existing products or create innovative new ones. 

This book is a hands-on guide to building mobile applications using version 1.0 of the Android software development kit. Chapter by chapter, it takes you through a series of sample projects, each introducing new features and techniques to get the most out of Android. It covers all the basic functionality as well as exploring the advanced features through concise and useful examples.

Since Android is a brand-new, version 1 product, there are only a small number of handsets currently available that support it. As with any early release, there are likely to be regular changes and improvements to the software and development libraries. The explanations and examples included in this book will give the grounding and knowledge you need to write compelling mobile applications using the current SDK, along with the fl exibility to quickly adapt to future enhancements.

Content
  1. Hello, Android
  2. Getting Started
  3. Creating Applications and Activities
  4. Creating User Interfaces
  5. Intents, Broadcast Receivers, Adapters, and the Internet
  6. Data Storage, Retrieval, and Sharing
  7. Maps, Geocoding, and Location-Based Services
  8. Working in the Background
  9. Peer-to-Peer Communication
  10. Accessing Android Hardware
  11. A dvanced Android Development



Free Download PDF Android Programming Pushing the Limits By Erik Hellman



Sinopsis

If you’re reading this book, you’re probably familiar with the Android platform, smartphones, and application development. You’re well aware of the tremendous growth of Android devices over the last few years and the potential that the platform holds for application developers. I could give you specific numbers and statistics about Android, but that wouldn’t serve much purpose because those numbers most likely would be invalid by the time you read this book. It’s enough to say that the Android platform is here to stay, and you can expect its growth to continue for the foreseeable future.

All of this is great news to people like you and me. Those of us who are aiming to becoming experts at Android development face a bright future. The demand for skilled application developers for Android is growing every day, and at the same time, the demand on developers is growing because the features that users want and the possibilities provided by the new technologies require us to constantly think ahead. Although Google provides a great set of tools and APIs to help you perform your magic, you still need to push yourself on what you can now do with Android. That is the goal of this book: to push the limits of the Android platform and build ever more advanced applications.


Who This Book Is For

You’ve probably written a few Android applications already and are eager to learn more advanced APIs and tricks. Perhaps you generally program using Java, but you don’t have any problems learning a new language. As a developer, you’re not afraid to try out new things, be it a new IDE or a brand new API. You like to test all the latest features, and you don’t’ become discouraged when things initially fail. While you can find plenty of introductory books on Android development, this is not such a book. Instead, this book is targeted toward developers who have previous experience with application development for Android.

You know all the basics and how to create an app using the Activity, Service, Broadcast Receiver, and ContentProvider classes. You’re familiar with the core concept of the application manifest and the different types of application resources for Android. If you can build a simple Android application in a matter of minutes, you’re well prepared for the contents of this book. My goal for this book is just what the title says: pushing the limits. In each chapter, I try to push the limits on what typical Android developers know and use in their daily work. Even though you may be familiar with some of this book’s topics, I provide an in-depth discussion on each topic; so, trust me, there’s something new for all Android developers in this book.