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Download PDF Flash™ MX 2004 ActionScript Bible by Robert Reinhardt and Joey Lott


Sinopsis


Like its predecessor, Flash MX 2004 has the power to unite many technologies, techniques, and languages while supporting development in several different programs. With added and expanding support for native file formats of third-party software and the ability to directly edit and compress digital video, the program can be considered a multimedia application approaching the breadth and depth of Macromedia’s original powerhouse multimedia studio, Director. The Flash Player also integrates more technologies with direct support for Web services and runtime Flash Video file (FLV file) loading, enabling you to tap more data and media formats, respectively. Flash has influenced and penetrated all forms of visual media — it is now often seen in broadcast advertisements, video and special effects, corporate Web sites, and e-commerce.
 
Flash MX 2004 is an advanced application that can deploy products ranging from streaming animations to interactive and dynamic presentations that work with server-side languages and applications. Published movies can be accessed by a wide range of platforms, from portable devices to desktop computers to broadcast television. Flash movies do not usually have to be significantly altered for a wide and diverse audience to access your content within these different contexts. ActionScript is the object-oriented programming (OOP) language used in Flash MX 2004. ActionScript has experienced significant evolution, from the earlier days of drag-and-drop programming seen in Flash 4 to the robust and standardized OOP language it is today.



Content

  1. Conceptualizing Flash
  2. An Introduction to Flash MX 2004
  3. Working with Web Technologies and Interactive Models
  4. Architecture for Flash Movies
  5. Laying the ActionScript Foundation
  6. Learning ActionScript Basics
  7. Constructing ActionScript
  8. Working with Functions
  9. Programming with Objects and Classes
  10. Error Handling and Debugging
  11. MovieClip, Button, and Drawing API
  12. MovieClip and Button Classes
  13. The Drawing API
  14. The Core Classes
  15. Using the Array Class
  16. The Number Class
  17. The Math Class
  18. Working with Dates and Times
  19. Working with Strings
  20. The Movie Classes
  21. The Color Class
  22. The TextField and Selection Classes
  23. Using the TextFormat Object and Style Sheets
  24. The Mouse and Key Classes
  25. The Stage and ContextMenu Classes
  26. The System Class and the Capabilities and Security Objects
  27. The PrintJob Class
  28. The Audio and Video Classes
  29. The Sound Class
  30. The NetStream and Video Classes
  31. The Data Classes
  32. The SharedObject and LocalConnection Classes
  33. The XML and LoadVars Classes
  34. The XMLSocket Class
  35. Using Components
  36. Using V2 UI Components
  37. UI Component Style and Focus Management
  38. Creating Your Own Components
  39. Working with Flash in Other Environments
  40. Working with Flash in the Web Browser
  41. Making Movies Accessible and Universal
  42. Scripting for the Flash Stand-Alone Player
  43. Creating Flash Applications
  44. Managing and Loading Flash Content
  45. Sending and Loading Data
  46. Using the Built-In Web Service Functionality
  47. Making Flash Forms







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