Sinopsis
Like its predecessor, Flash MX 2004 has the power to unite many technologies, techniques, and languages while supporting development in several different programs. With added and expanding support for native file formats of third-party software and the ability to directly edit and compress digital video, the program can be considered a multimedia application approaching the breadth and depth of Macromedia’s original powerhouse multimedia studio, Director. The Flash Player also integrates more technologies with direct support for Web services and runtime Flash Video file (FLV file) loading, enabling you to tap more data and media formats, respectively. Flash has influenced and penetrated all forms of visual media — it is now often seen in broadcast advertisements, video and special effects, corporate Web sites, and e-commerce.
Flash MX 2004 is an advanced application that can deploy products ranging from streaming animations to interactive and dynamic presentations that work with server-side languages and applications. Published movies can be accessed by a wide range of platforms, from portable devices to desktop computers to broadcast television. Flash movies do not usually have to be significantly altered for a wide and diverse audience to access your content within these different contexts. ActionScript is the object-oriented programming (OOP) language used in Flash MX 2004. ActionScript has experienced significant evolution, from the earlier days of drag-and-drop programming seen in Flash 4 to the robust and standardized OOP language it is today.
Content
- Conceptualizing Flash
- An Introduction to Flash MX 2004
- Working with Web Technologies and Interactive Models
- Architecture for Flash Movies
- Laying the ActionScript Foundation
- Learning ActionScript Basics
- Constructing ActionScript
- Working with Functions
- Programming with Objects and Classes
- Error Handling and Debugging
- MovieClip, Button, and Drawing API
- MovieClip and Button Classes
- The Drawing API
- The Core Classes
- Using the Array Class
- The Number Class
- The Math Class
- Working with Dates and Times
- Working with Strings
- The Movie Classes
- The Color Class
- The TextField and Selection Classes
- Using the TextFormat Object and Style Sheets
- The Mouse and Key Classes
- The Stage and ContextMenu Classes
- The System Class and the Capabilities and Security Objects
- The PrintJob Class
- The Audio and Video Classes
- The Sound Class
- The NetStream and Video Classes
- The Data Classes
- The SharedObject and LocalConnection Classes
- The XML and LoadVars Classes
- The XMLSocket Class
- Using Components
- Using V2 UI Components
- UI Component Style and Focus Management
- Creating Your Own Components
- Working with Flash in Other Environments
- Working with Flash in the Web Browser
- Making Movies Accessible and Universal
- Scripting for the Flash Stand-Alone Player
- Creating Flash Applications
- Managing and Loading Flash Content
- Sending and Loading Data
- Using the Built-In Web Service Functionality
- Making Flash Forms
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