Sinopsis
Modern browsers are slowly getting more powerful features that can be accessed directly from JavaScript. You can easily add video and audio with the new HTML5 tags and create interactive components through the use of the HTML5 canvas. A rather new addition to this feature set is the support of WebGL. With WebGL you can directly make use of the processing resources of your graphics card and create high-performance 2D and 3D computer graphics. Programming WebGL directly from JavaScript to create and animate 3D scenes is a very complex and error-prone process. Three.js is a library that makes this a lot easier. The following list shows some of the things that Three.js makes easy:
- Creating simple and complex 3D geometries
- Animating and moving objects through a 3D scene
- Applying textures and materials to your objects
- Loading objects from 3D modeling software
- Creating 2D sprite-based graphics
Content
- Creating Your First 3D Scene with Three.js
- Working with the Basic Components That Make Up a Three.js Scene
- Working with the Different Light Sources Available in Three.js
- Working with the Three.js Materials
- Learning to Work with Geometries
- Using Advanced Geometries and Binary Operations
- Particles and the Particle System
- Creating and Loading Advanced Meshes and Geometries
- Animations and Moving the Camera
- Loading and Working with Textures
- Custom Shaders and Render Post Processing
- Adding Physics to Your Scene with Physijs
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