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Download PDF Creating Visual Effects in Maya Fire, Water, Debris, and Destruction by Lee Lanier



Sinopsis


Paint Effects is a unique visual effects system within Maya that produces myriad geometry with the stroke of a brush. Although the geometry is based on primitive tubes, simple meshes, or sprites, its complex growth can emulate a wide range of natural objects, including a variety of plant life, animal fur and feathers, fire, electrical arcs and sparks, base elements such as metal and water, and artistic materials that include pencil, pastel, and oil.
 
You can apply Paint Effects to an empty Maya scene, onto a 2D canvas, or onto a specific surface. With preparation, you can render Paint Effects with Maya Software or mental ray. However, the true power of Paint Effects lies in your ability to adjust hundreds of attributes to create an almost inexhaustible number of permutations. Surface quality, shadow-casting, built-in dynamic animation, and growth patterns are all adjustable.


Content

  1.  Adding Foliage, Fire, and Smoke with Paint Effects
  2. Growing Short Hair, Long Hair, Grass, and Electric Arcs with Fur and nHair
  3. Creating Water, Smoke, and Sparks with nParticles
  4. Generating nParticle Swarms and Bubble Masses with Expressions and MEL Scripting
  5. Simulating Semi-Rigid and Rigid Debris with Python, PyMEL, and nCloth
  6. Producing Dust Puffs, Fog, Trailing Smoke, and Fireballs with Rigid and Fluid Dynamics
  7. Animating Fire, Water, and Damage with Effects, Fluid Effects, Deformers, and Textures
  8. Building Reference Models and Motion Tracking with Maya and MatchMover
  9. Combining nCloth, nParticles, and Fluid Effects to Create Complex Destruction
  10. Preparing, Rendering, and Combining Render Passes




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