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Download PDF Java Network Programming : Developing Networked Applications 4th Edition By Elliotte Rusty Harold


Sinopsis

Java’s growth over the past 20 years has been nothing short of phenomenal. Given Java’s rapid rise to prominence and the even more spectacular growth of the Internet, it’s a little surprising that network programming in Java remains so mysterious to so many. It doesn’t have to be. In fact, writing network programs in Java is quite simple, as this book will show. Readers with previous experience in network programming in a Unix, Windows, or Macintosh environment will be pleasantly surprised at how much easier it is to write equivalent programs in Java. The Java core API includes well-designed interfaces to most network features. Indeed, there is very little application layer network software you can write in C or C++ that you can’t write more easily in Java. Java Network Programming, Fourth Edition, endeavors to show you how to take advantage of Java’s network class library to quickly and easily write programs that accomplish many common networking tasks. Some of these include:
  • Browsing the Web with HTTP
  • Writing multithreaded servers
  • Encrypting communications for confidentiality, authentication, and guaranteed message integrity
  • Designing GUI clients for network services
  • Posting data to server-side programs
  • Looking up hosts using DNS
  • Downloading files with anonymous FTP
  • Connecting sockets for low-level network communication
  • Multicasting to all hosts on the network
Java is the first (though no longer the only) language to provide such a powerful crossplatform network library for handling all these diverse tasks. Java Network Programming exposes the power and sophistication of this library. This book’s goal is to enable you to start using Java as a platform for serious network programming. To do so, this book provides a general background in network fundamentals, as well as detailed discussions of Java’s facilities for writing network programs. You’ll learn how to write Java programs that share data across the Internet for games, collaboration, software updates, file transfer, and more. You’ll also get a behind-the-scenes look at HTTP, SMTP, TCP/IP, and the other protocols that support the Internet and the Web. When you finish this book, you’ll have the knowledge and the tools to create the next generation of software that takes full advantage of the Internet.



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